AI Insights · Timothy · July 2024
Top Down Games Performance on Android in Sweden for Q2 2024
Explore the performance of the top 5 top-down games on the Android platform in Sweden during the second quarter of 2024, based on Sensor Tower data.
The second quarter of 2024 saw notable trends in the top 5 top-down games on the Android platform in Sweden. Here’s a detailed look at the performance of each game, based on data from Sensor Tower.
Block Blast! from Hungry Studio showed a steady increase in downloads throughout the quarter. Starting with 4.1K downloads in early April, it peaked at 5.9K in mid-May and maintained around 5.4K to 5.5K downloads per week in June. Weekly active users (WAU) for the game also saw an upward trend, rising from 21.5K in early April to 24.3K by the end of June.
Hexa Sort by Lion Studios Plus experienced fluctuating downloads, beginning with 3.5K in early April, peaking at 5.8K mid-April, and then declining to 1.2K by the end of June. Revenue for Hexa Sort varied, starting at around $1K, peaking at $2.3K in the final week of June. WAU also showed some fluctuations, with a peak of 12K in mid-April and a decrease to 9.5K by the end of June.
Squad Busters from Supercell, which was released in late May, had a mixed start. Downloads peaked at 5.5K in late April but dropped to around 2K in mid-June before rising again to 4.2K by the end of June. Revenue showed a similar trend, peaking at $5.3K in late April and stabilizing around $3.6K at the end of June. WAU saw significant growth initially, from 3.3K in late April to 14.6K in late May, before dropping to 1.3K by the end of June.
Snake Clash! from Supercent, Inc., showed consistent growth in downloads and active users. Weekly downloads increased from 2.8K in early April to 2.5K by the end of June. Revenue remained relatively stable, fluctuating around $40 to $60 weekly. WAU grew steadily from 10.3K in early April to 11.4K by the end of June.
Brawl Stars by Supercell continued to perform strongly. Downloads started at 4K in early April, with minor fluctuations, ending at 3.5K in late June. Revenue for Brawl Stars peaked at $33K in mid-June and saw a low of $20K in mid-April. WAU saw a slight decline from 205K in early April to 185K by the end of June.
For more detailed insights and data, visit Sensor Tower.